- About Rome: Total War Barbarian Invasion. Units Buildings Factions Technology Tree Community Resources Affiliate Websites Tools and tech resources Mod downloads.
- From my side: BI made me a full-blown barbarian fanatic (remember the naked swords in RTW with their hair in spikes and the Briton head hurlers? Epic.), and the variety of units was almost unique, expect for RTW which (I think) had more units than BI.
- Barbarian Invasion is a substantially harder take on the vanilla Rome: Total War experience. There will be pain if you try to learn the game by starting here. Even if you have experience with other Total War titles, it's in your best interests to be familiar with vanilla Rome: Total War firsthand.
- Rome Total War Barbarian Invasion Units Mod
- Rome Total War Barbarian Invasion Units
- Barbarian Invasion Units
Rome Total War - Barbarian Invasion - Saxons Campaign Part 1: First Conquest! Rome Total War: How mod and edit your unit stats! - Duration: 19:39. Biscuits Total War 36,159 views. Rome: Total War – Barbarian Invasion Expansion Pack The first expansion pack for Rome: Total War, Barbarian Invasion takes the action forward in time 349 years after the end of the original game.
The Franks
by Drakontos
Overview
The Franks were the predecessors of the modern-day French. Originally a loose confederation of Germanic tribes including the Salii, Bructeri, Chatti, and the Batavi, the Franks crossed the Rhine river during the fourth and fifth centuries and would later conquer Gaul, merging with the settled/established Gallo-Roman population already there. Through Charlemagne, the Franks would found not only France, but also the Holy Roman Empire, and indeed change the face of Europe forever.The Rhine, border of the Roman Empire for centuries, was far from impermeable to cross-cultural transactions and this is reflected to an extent in the Franks. Able to build paved roads, stone walls and fifth level farms, for example, they are somewhat more 'civilised' than some of their neighbours and also reflect the feudal system that will later develop in France. With a mix of barbarian and Roman features, and true benefits to both remaining pagan and converting to Christianity, the Franks offer a truely unique style of gameplay.
The Lands:

The Franks control only a single territory at the start of the campaign- Vicus Franki, which within the first few turns will be ready to upgrade to a large city. Containing a Militia Barracks, Warlord's Stables, Practice Range, Great Market, Cesspool, Blacksmith and a Temple of Wodan within Vicus Franki's wooden walls, the nearby lands have developed crop rotation and are crisscrossed by paved roads- it is far from underdeveloped. Your king, Chlodio, garrisons the city with his bodyguard, two units of Levy Spearmen and some Peasants, while his son Merovaeus guards the northern border with some Hunters, Levy Spearmen and a unit of Axe Heerbann. Your assassin Lutgardis waits within the city walls, while Sigimer, the diplomat, waits to the east and the spy, Carolus, lurks on the easternmost border of your lands.
To the south lie the Alemanni, who begin the campaign at war with the Romans to your west. Perhaps too strong to challenge at first, your campaign goals (20 regions including Aquitania, Narbonensis and Lugdenensis) are going to take you across the border against the Romans eventually. Meanwhile, to the immediate north and east lie the independent settlements of Campus Chatti, Campus Marcomanni and Campus Quadi, although beyond the lands of the Chatti lie the Saxons, and north of the Marcomanni the Lombardi and the Burgundii. One must be careful not to overextend one's forces; luck is a fickle mistress.
While one might attempt to consolidate north of the Rhine and Danube before marching on Roman territory, the effort of dominating such a crowded and poor area may not be worthwhile. A less stubborn commander might choose to horde, and sack his way across wealthy Roman Gaul before settling again in a less crowded area of the map...
The Troops:
As with all factions, the Frankish player can train peasants from the government building, although being mere cannon fodder in combat and poor garrison troops besides, they are best reserved for population redistribution..The Franks also share the Levy Spearmen and Hunters of the Saxons, although they lack a heavier spear unit. Your closest neighbours lack much cavalry, but should you find yourself matched in combat against other cavalry factions, you will find your best counter is cavalry of your own.
In the ranged tree, alongside the Germanic Hunters also available are the Ballistae and Onagers of the Romans. Slow on the campaign map, the commander which chooses to use this asset will find himself better able to successfully take a city than his other barbarian contemporaries.
The Frankish unique infantry, or Heerbann, are also one of the Frankish player's assets. Coming in three varieties, these heavy infantry can not only hold a line but cause some considerable damage in return. Both available at the Minor City level, the Axe and Sword Heerbann will be common in early armies- the difference lying in the contrast between the greater defensive capabilities of the Sword Heerbann and the armour piercing capabilities of the Axe. Later, at the Large City, the Francisca Heerbann comes into play. Able to use warcry, but not shieldwall like the other two, these warriors are also equipped with several throwing axes (the Francisca) which they can hurl at the enemy before nearing for mêlée combat.
For all of these strengths, it is in the realm of mounted combat in which the Franks truly shine- at least if the Frankish player chooses to convert to Christianity. As well as the basic router-chasing Raiders and the sword-bearing Noble Warriors, the Christian monastery not only permits the recruitment of Catholic priests, but the mighty Paladin cavalry. A true ancestor to the knights for which France shall later be famous, these heavy shock troops are almost a match for the clibinarii of the east in terms of sheer destructiveness. The unique 'Paladin Bodyguard' of the Frankish Generals is also capable of a truly powerful charge and prolonged combat. Long gone are the days of spearmen- now cavalry are truly the dominant forces of the era, and the Franks are uniquely placed to prove this true.
The Gods:
The Franks have 3 temples to different deities available to them; two pagan, the other Christian. The pagan temple to Donar grants morale bonuses, while Wodan offers additional experience to troops. The Christian church, meanwhile, is better adapted for the maintenance of large empires- granting law and happiness bonuses. However, the Christians of this era are not entirely pacifist- the construction of a sufficiently large Christian temple will unlock the ability to construct the Hermitage line of buildings- which will then permit the recruitment of the elite Paladins. A Frankish player must therefore juggle experience bonuses with the recruitment of his most elite cavalry unit, or risk unrest by having an empire divided by religion.Keep these things in mind, and you will soon lead the Franks onto victory!
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This article follows the layout of the Barbarian Invasion Hosted Modifications forum at TWC. Except in respect of some mods (e.g. Troy Total War) which are hosted in wrong section for the platform eventually used by the mod.
- 1Released Modifications for BI
- 2Mods in Development for BI
Released Modifications for BI
This section includes mods with open beta and / or minor releases.
Amazon:Total War-Reignited
- -Main Article: Amazon_Total_War
AKA Amazon:Total War 6.0, Amazon:Total War-Reignited is a tribute to the ancient matriarchal culture, it is about a fictional uprising of the matriarchal societies after the death of Alexander, attempt to end the world the rules of men, and to restore peace and sanity to the world. Set at the same time as RTW (ie 270BC), but with a complete new twist. Featuring advanced technological weapons based on archeology and latest extrapolation of anthropological data, numerous female fighting units, and a new Amazon Culture where matriarch rules. Each Amazon factions (there are four), as well as Carthage and the Sarmatians have their own quests to complete in order to achieve the dominance of the Europa Ecumene.
This mod introduces the concept of Balanced Unit Modeling, that is, close attentions were given to make sure there is a direct relationship between the equipment (in the form of animation skin or texture) and the infrastructure of the supporting community. Unlike many previous mods, no longer a fighting unit of 160 warriors with texture showing full suits of chain mails can be recuited from a tiny villages of 700 souls with a lone metal smith in town.
Shown above and below are the actual screen shots at reduced resolution.
Forums:
Background Stories/Theme:
- See Amazon Faction Background and History
Amazon Weapon Description:
- See Amazon Weapons Based on Extrapolated Anthropological Theories
Download:
- See release thread
Installation Type: Contained entirely within its own mod-folder under RTW/BI main folder as the peer to RTW data folder; Folder Name:AmazonTW-Reignited, compatible with other mod-folder mods and vanilla games on same installation.
Arthurian Total War
- -Main Article: Arthurian Total War
Arthurian Total War is a mod focusing on Northern Gaul and Britain with a staring date of 481 AD. It is a total conversion including; a new map of Britain and part of France, all new factions and scripted campaign play for greater difficulty.
Rome Total War Barbarian Invasion Units Mod
Chivalry Total War
- -Main Article: Chivalry: Total War
Chivalry Total War, once known as 'MTW Mod', brings the medieval theme to RomeTW, from 1072 to 1453AD. This total conversion takes aims at a well balanced MP experience and an exciting SP campaign. Designed to run on RTW 1.5 and BI 1.6.
Crusader Total War
- -Main Article: Crusader Total War
Historic modification focusing on the medieval times of warfare.
End of Days
- -Main Article: End of Days
A modification for BI 1.6, chronicling the rise of the Satanic nation of Magog, End of Days will transport you into an alternative history of darkness and evil. There are seven playable factions including; the Kingdom of Albion, the Nation of Islam, Francia, Germanicae, the Shambhala (Buddhist warrior monks), Hispania and the Satanae. The action starts in 666ad as the Dark Lords begin to gather their forces to bring darkness to the world and pave the way for the Anti-christ.
Forums:
Downloads:
- See release thread
Installation Type: Contained entirely within its own mod-folder; bi/eod (except for intro movie), compatible with other mod-folder mods and vanilla games on same installation.
The Fourth Age: Total War
- -Main Article: The Fourth Age: Total War
The Fourth Age: Total War is a full-conversion modification for BI 1.6. With an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, the Fourth Age: Total War is set to be a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.
Forums
Latest release:
- The Fourth Age: Total War - Forth Eorlingas with patch 1.7
The Forth Eorlingas-expansion pack adds two new factions to the old Corsair Invasion mini-campaign; The Kingdom of Rohan and The Chiefdom of Dunland. The other playable factions are The Reunited Kingdom (of Gondor and Arnor), The Empire of Harad, and The Chiefdom of Rhûn. It has an expanded map, now including roughly half of western Middle-earth, with five wonders; The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath, 3 unique cities Minas Tirith, Helm’s Deep, and Edoras, and three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
Fall of the Republic - Rise of the Empire
- -Main Article: Fall of the Republic - Rise of the Empire
- -Mod Article: 77 BC mod (BI)
- -Mod Article: The First Triumvirate (RTW)
The hosted forum for The Fall of the Republic - Rise of the Empire (known as FRRE)incorporates both The First Triumvirate and the 77 BC mods. The FRRE mod itself does not currently exist as originally envisaged.
Invasio Barbarorum
- -Main Article: Invasio Barbarorum
The premier Mod set in the timeframe of Rome Total War:Barbarian Invasion - experience the world at the end of the Roman era, before the west is plunged into the Dark Ages, experience TOTAL WAR!
The year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.The Western half of the Empire is beset by it's own troubles, aside from the Army of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a greater host - the Hunnic hordes, sweeping everything in their path, they now stand on the threshold of the western lands, and will start inroads into the West Empire and the East Empire very soon.The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.No one is safe, the world is in turmoil, there is no knowing how it will end...This is INVASIO BARBARORUM! This is TOTAL WAR!!!
Lycan Rising
- -Main Article: Lycan Rising
End of Days: Lycan Rising a completely independent sequel to End of Days, the mod is based on an invented pre-history of ongoing warfare between Lycan and Vampire races.See Chronicle of the Nightbreeds for the book the mod is based on.
Ogniem i Mieczem: Total War
- -Main Article: Ogniem i Mieczem: Total War
Ogniem i Mieczem (With Fire And Sword) is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries.
Ogniem i Mieczem (With Fire And Sword) is a major modification to a well known strategy game Rome: Total War. The modification is focused on events which took place in Eastern and Central Europe in XVI-XVII ages. The unique tactics and strategy for each faction are based on unique lines of buildings, upgrades and units. The atmosphere in the game is maintained with authentic symbolism of the states of that period. The interface is made according to the spirit of the age. Military quotations of that period are also included. Historical accuracy is the main strong point of the mod. The starting conditions of the campaign correspond to the real political, strategic, economic, demographic and military set-up at the year of 1569 (campaign starting date). Events drastically change during the campaign. To win you always have to be ready to show your supreme mastery of strategy and tactics. Campaign ends at the year of 1700. This date symbolizes the beginning of a new military age. So if you think Rome: Total War is finished, you are definitely mistaken! The main battles are ahead! Smash your enemies With Fire And Sword in the Total War!
Rise of Three Kingdoms
- -Main Article: Rise of Three Kingdoms
Ancient China is caught in the flames of war again!
Step into the era of the Three Kingdoms and reunite the Empire and create your own dynasty!
Troy Total War
- -Main Article: Troy total war
Troy : Total War (TTW) is a mod for Rome Total War Barbarian Invasion based on the trojan war.
Rome Total War Barbarian Invasion Units
The mod was started during the late spring and early summer of 2005, although work on the mod didn't really start until late summer 2005. The beta of the mod was released in summer 2006 and has spawned several releases including the gold edition of the beta, two patches and a 'completed' version 4.0. The final version (v4.0) was released at 12am GMT on Monday the 12th of February 2007 and is available for download. This mod is actually sited in the RTW hosted section however the released version is for BI)
VLAD: Total War
- -Main Article: Vlad: Total War
Total modification created by Vlad aims to give a unique experience with many re-texured units and historical units, focusing on the balance of fun, uniqueness, units and accuracy!
Mods in Development for BI
Barbarian Invasion Units
Ancient Wars
- -Main Article: Ancient Wars
Ave Populi Romani!
Ancient Wars is a mod for BI 1.6 focusing both on historical accuracy and enhancing the gameplay through two unique campaigns. It will include new map, units, music, GUI and more. This mod spans from the beginning of Pyrrhus' invasion until the death of Nero. Our mission is to create the most realistic and historical mod as is possible.
Curse of Atlantis
- -Main Article: Curse of Atlantis
A total conversion about what could have happened to the survivors of Atlantis. Being a fiction the mod intends to give something fresh and enhance both game play and graphics.
Hegemonia City States
- -Main Article: Hegemonia City States
Hegmonia will completly revitalise Rome total War and we hope will provide a brief distraction from Medieval 2
Hegemonia city states is a complete modification of Rome: Total War based on BI. The mod is dedicated to Hellenic history and the wars of the Hellenic people from late 6th century to the Peloponnesian wars.
Moria: Total War
- -Main Article: Moria: Total War
Moria: Total War is a modification of Rome:Total War BI. Based on J.R.R. Tolkien's Middle-earth, which covers the campaign to retake the Dwarf city of Khazad Dhum.
Númenor: Total War
- -Main Article: Númenor: Total War
3310 of the Second Age of the Sun. Ar-Pharazôn, King of Númenor, is influenced by his 'prisoner' Sauron, and has started the Great Armament in preparation for an invasion of Valinor. His aim: to take the gift of immortality by force of arms.
Paeninsula Italica
- -Main Article: Paeninsula Italica
Paeninsula Italica is a historical mod, with the timeframe of 338-222 B.C., and with aims to recreate the great struggles for the supremacy of Italy.
In this mod we are aiming to portray Italy in the late fourth century BC.After a hundred years since the founding of the Republic, Rome has grown considerably in power. It has dissolved the Latin League in 338 B.C. and has taken up the leadership among the states of Latium. In the center of the Peninsula are the powerful Etruscan League, the Sabini and the ancient nation of the Umbri. Even further to the north are teeming hordes of Celtic Insubres, Cenomani, Boii and Senones who have invaded across the Alps into the Po Valley, and entirely obliterated the old Etruscan dominion there, settling in an area neighbouring by the warlike Ligures, the Veneti and the Rhetic tribes. To the south are the hardy Sabellian tribes collected on some powerful leagues: Sabelli, Samnites, Lucani and Brettii. On the southern Adriatic coast are the Ipygian tribes, grouped in two major confederations: the Apuli and the Messapii. Some of the ancient Greek cities still survived and are collected in the 'Italiote League' led by Tarentum. The rich Sicily is still contended by Chartage and the great city of Syracuse. News has arrived that Alexander of Epirus, uncle of Alexander the Great, has just landed with ambitions for the whole peninsula.
Ran no Jidai
- -Main Article: Ran no Jidai
This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series , SHOGUN total war.
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