Not griefers, exactly.
There are six different Life Stages in One Hour One Life. Currently, players can either enter the game and be born as an Eve (a young woman, without a mother), or a baby (a boy or a girl). Life stages can be divided by a character's age range, 0 to 60 years old. About One Hour One Life This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one.
I feel like the game kinda stagnates once people reach the upper levels of tech. Obviously, there's nothing left to 'do' at that point.
I'm going to be adding content to the game every week, but for the foreseeable future, people will be able to catch up to me before the end of the week.
It's impossible for me to make content that will take you MORE than a week to play through if I only spend a week making it. In fact, so far, it has taken people a few hours to play through the content that I spend a week making.
The idea is that there will be an apocalypse trigger in the upper reaches of the tech tree. But it will move and change each week, going further up as the tech moves further up.
And, when people get really bored of high-level tech, they can trigger it and start over again. But every week, it gets harder and harder to trigger as it moves further up the tech tree.
Eventually, when I'm done adding tech to the game in 2 years, the apocalypse trigger would be a nuclear bomb or something like that. And it will hopefully take people a full week or more to get to that point in tech.
After all, this IS a game about what it's like to build civilization from scratch, if we had to.
Over the past 2+ weeks, people hadn't really been doing that anymore, as civilization had become established.
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Anyway, I'll be keeping a close eye on this and adjusting it along the way.